Boomerang baby

My Coco3 platform game project is progressing slowly, and I was happy to correct a bunch of bugs over the last few days. Here is a video demonstrating how I can chain animations using two triggers: (1) contact with character, and (2) end of animation cycle. When Kim touches the “boomerang in stasis”, it triggers the first function, which then modifies the item so that is runs only once (as a spinning boomerang), and then transitions as circling fireballs. It doesn’t make much sense but hey, it works and it makes it easy to program all sorts of simple effects. Other than that, the platform management code is still buggy and I give myself time to rethink it.

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