Die Kim Die!

Game update! With some help from Simon, I have started making the code faster and better. Lots of functions were “naive implementations” that I had programmed to optimize later. I am a strong believer in “quick and dirty” code that, if programmed smartly, can then be improved. Now we have many enemies on the screen and, even though the animation is still a bit clunky, there isn’t any massive slowdown anymore. This test screen has 4 moving enemies, 3 animated items, and 3 blocks which can be triggered. And there’s still room for more. Collision detection with enemies and lethal blocks is now real; watch the video to see Kim get roasted over a flame. No dying animation yet, just the screen border turning to red. Oh, and there’s the new enemy, the Slimy Snail. Enjoy!

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